Rust Slots

Our Rust slots come in three games. Lines has 20 paylines, a Wild and a multiplier that grows with every win in a row.

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Three Rust slots to pick from

Our Rust slots share one balance: switch between them at the top of the game. Each has its own reels, bonus and seed pair, all welded from Rust scrap.

Lines

A fruit machine with 5 reels, 3 rows and 20 lines, straight and zig-zag. A gold 7 tops the paytable and the Wild helps on reels 2 to 4. The multiplier meter over the reels climbs with every win in a row: x1, x2, x3, x5. Three locked crates start 10 free spins at x2 to x5.

Hold & Win

Rifles, facemasks and keycards pay on 243 ways. Scrap coins carry a value or a jackpot (Mini 10x, Minor 20x, Major 30x the bet), and the Recycler on the last reel collects them. Six coins lock and start respins: every new coin resets them to 3. Fill all 15 cells for the Grand jackpot.

Tumble

A 6x5 grid where 8 or more of one symbol anywhere pays. Winners blow up and new symbols fall in. Beancans, F1s, satchels and C4 carry 2x to 10x. Four supply signals call an airdrop of 10 free spins.

How a spin plays out

1

Pick a game and a bet

From 0.10 to 1,000 coins. The cost leaves your balance the moment you spin.

2

The result is settled

The whole spin, bonus included, is decided and paid before the first reel moves. What you watch is its replay.

3

Wins land

Clusters, lines or ways light up with their pay in coins, and the win box counts it up.

4

The bonus

Free spins or Hold & Win play out on their own. Your balance takes the win when the replay ends.

20xyour bet buys any of the three bonuses outright
6-8coins lock in when you buy Hold & Win
20paylines in Lines, 243 ways in Hold & Win
10free spins from 3 crates or 4 supply signals

Double after a win

Any win can be doubled on a 50/50: a red and a black crate, one of them holds x2. Open the right one and the win doubles, open the empty one and it is gone. Collect whenever you like, or go again up to 5 times in a row.

Controls

Autoplay

Run 10, 25, 50 or 100 spins. Stops can end it when the bonus starts, on a big win or below a balance you set.

Turbo and skip

Turbo plays every animation faster. A tap or the space bar rushes the reels; press again to rush the wins.

Paytable

The info button shows the rules of the game on screen and what each symbol pays at your bet, in coins.

Checking a spin

Your own seed pairs

Each spin comes from a server seed, shown as its SHA-256 hash, your client seed and the spin's number.

Reveal any time

Ask for a new pair and the old server seed is revealed. Change your client seed the same way.

Replay and verify

Every spin has a page that replays it and recomputes every step in your browser once its seed is revealed.

Ways to play it

Do

Start in demo mode

Demo coins spin the same reels and never touch your coin balance.

Do

Set autoplay stops

A balance floor ends a run before it eats more than you planned.

Swingy

Buying the bonus

One buy costs 20 spins. Some bonuses pay more, many pay less.

Avoid

Raising the bet to win it back

Each spin is independent. A dry streak says nothing about the next one.

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What happens if I close the page during free spins?

Nothing is lost. The whole spin, free spins included, is settled and paid the moment you press Spin; the animation only replays it. Open My spins to watch it again.

Why does my balance drop before the spin ends?

The spin's cost is taken first. The win is added when the replay finishes, so the balance never shows a win before you have seen it.

Can I pick my own client seed?

Yes. Open Provably Fair on the game, type a new client seed and press Change. That starts a new seed pair and reveals the old server seed.