Details | |
---|---|
Damage | 50 |
Rate of Fire | 450 RPM |
Aim Cone | 0.2° |
Capacity | 30 |
Reload | 4.4 sec |
Draw | 1 sec |
Extras | |
---|---|
Identifier | 1545779598 |
Stack Size | ×1 |
Despawn time | 1 hour |
Assault Rifle
An Assault Rifle in Rust is a high-tier, fully automatic weapon known for its accuracy and power. As a staple in the Rust arsenal, it shoots 5.56 rifle rounds which are effective in various combat scenarios. With a balanced rate of fire, the Assault Rifle excels in both close and medium-range encounters, giving players a flexible tool for survival.
However, users should be aware of its strong recoil, which can make maintaining accuracy at long distances challenging, especially during continuous fire. Through practice, players can learn to manage the recoil, allowing for more precise shots over extended ranges. The Assault Rifle's adaptability makes it an ideal choice for players aiming for end-game domination, as it is capable of holding its own in nearly any combat situation.
When employing the Assault Rifle, consider engaging in burst firing to conserve ammunition and increase control, or aim down sights for improved accuracy. Familiarize yourself with the rifle's recoil pattern to make the most of its potential at various distances. Secure your presence on the battlefield and emerge victorious with the versatile, formidable Assault Rifle.
Loot Assault Rifle
Container | Condition | Amount | Chance |
---|---|---|---|
100 % | 1 | 23 % | |
10–20 % | 1 | 3 % | |
10–20 % | 1 | 3 % | |
100 % | 1 | 3 % | |
100 % | 1 | 1 % | |
100 % | 1 | 1 % |
Craft Assault Rifle
Blueprint | Ingredients | Time | Workbench Level |
---|---|---|---|
Assault Rifle Blueprint | 45 sec | ||
1 sec |
Assault Rifle Blueprint
Tool | Requirements | Scrap Total |
---|---|---|
500 | ||
2500 | ||
2500 |
Repair Assault Rifle
Tool | Max Repair Cost | Condition Loss | BP Required |
---|---|---|---|
20% | Yes |
Recycle Assault Rifle
Assault Rifle Mods
Modifications | Damage | Rate of Fire | Aim Cone | Hip Aim Cone | Velocity | Recoil | Aim Sway | Capacity |
---|---|---|---|---|---|---|---|---|
- | - | - | - | - | +50 % | - | - | |
- | - | - | - | - | +50 % | - | - | |
- | - | - | - | - | - | - | +25 % | |
- | - | -20 % | - | - | - | - | - | |
-10 % | +10 % | - | - | -10 % | - | - | - | |
-20 % | - | +0.5 | +2 | -20 % | -50 % | - | - | |
-25 % | - | - | - | -25 % | - | - | - | |
- | - | - | - | - | - | - | - | |
- | - | -20 % | -50 % | - | - | -90 % | - | |
- | - | - | - | - | - | - | - |
Assault Rifle Damage
Ammunition | Damage | DPS | Headshot | Aim Cone | Velocity |
---|---|---|---|---|---|
50 | 181 | ×2 | 0.2° | 375 | |
50 | 181 | ×2 | 0.2° | 450 | |
50 +5 | 200 | ×2 | 0.7° | 225 | |
56 | 203 | ×2 | 0.2° | 225 |