Details | |
---|---|
Upkeep | 15–50 |
Decay | 8 hours |
Extras | |
---|---|
Identifier | -956706906 |
Stack Size | ×1 |
Despawn time | 20 min |
Prison Cell Gate
The Prison Cell Gate in Rust is a specialized type of door designed to fit securely within a wall frame. A defining characteristic of this gate is its bars, which allow for defensive measure turrets, such as autoturrets and flame turrets, to fire through, providing added security without blocking their line of sight. Its sliding functionality makes it different from regular doors, as it opens by moving horizontally, which can be an advantage in tight spaces.
Despite its defensive benefits, it's crucial to understand that the Prison Cell Gate's design does not make it an ideal choice for protecting valuable items. This is because the gaps between the bars give enough room to access storage chests placed behind it. As a result, it is not recommended for loot rooms or areas where items of value are stored.
For those looking to utilize the Prison Cell Gate effectively, it is best employed in zones that require a balance between visibility and security, such as armories or airlocks. Remember that the visibility also goes both ways, so while you can watch for incoming threats, they can also see into your base. A smart placement strategy is to combine this gate with traps or monitored areas to keep adversaries at bay while still keeping an eye on them.
Building a base in Rust is as much about strategy as it is about resource management. Therefore, considering the Prison Cell Gate as part of your defensive setup means recognizing its strengths and weaknesses. It's excellent for creating controlled choke points or detainment areas but use it wisely to ensure your base remains secure.
Loot Prison Cell Gate
Container | Condition | Amount | Chance |
---|---|---|---|
100 % | 1 | 2 % | |
100 % | 1 | 2 % | |
100 % | 1 | 1 % | |
100 % | 1 | 1 % | |
100 % | 1 | 1 % | |
100 % | 1 | 0.5 % | |
100 % | 1 | 0.5 % | |
100 % | 1 | 0.5 % | |
100 % | 1 | 0.3 % | |
100 % | 1 | 0.1 % | |
100 % | 1 | 0.09 % | |
100 % | 1 | 0.08 % | |
100 % | 1 | 0.08 % | |
100 % | 1 | 0.07 % | |
100 % | 1 | 0.07 % | |
100 % | 1 | 0.07 % |
Craft Prison Cell Gate
Prison Cell Gate Blueprint
Tool | Requirements | Scrap Total |
---|---|---|
75 | ||
400 |
Repair Prison Cell Gate
Tool | Max Repair Cost | Condition Loss | BP Required |
---|---|---|---|
- | No | ||
- | No | ||
20% | Yes |
Recycle Prison Cell Gate
Prison Cell Gate can be destroyed by
Tool | Quantity | Time | Fuel | Sulfur |
---|---|---|---|---|
38 | 3 min 46 sec | - | ×760 | |
Explosive 5.56 Rifle Ammo | ×75 | 18 sec | - | ×1,875 |
Explosive 5.56 Rifle Ammo | ×75 | 3 min 5 sec | - | ×1,875 |
Explosive 5.56 Rifle Ammo | ×75 | 15 sec | - | ×1,875 |
Explosive 5.56 Rifle Ammo | ×75 | 3 min 18 sec | - | ×1,875 |
Explosive 5.56 Rifle Ammo | ×75 | 16 sec | - | ×1,875 |
Explosive 5.56 Rifle Ammo | ×75 | 8 sec | - | ×1,875 |
Explosive 5.56 Rifle Ammo | ×75 | 22 sec | - | ×1,875 |
Semi-Automatic Rifle | 75 | 29 sec | - | ×1,875 |
Explosive 5.56 Rifle Ammo | ×75 | 29 sec | - | ×1,875 |
1 | 10 sec | ×60 | ×2,200 | |
5 | 15 sec | - | ×2,400 | |
Stuck (right click) | 21 | 1 min 21 sec | - | ×2,520 |
13 | 1 min 12 sec | - | ×2,600 | |
2 | 6 sec | ×60 | ×2,800 | |
Stuck (right click) | 60 | 2 min 31 sec | - | ×3,600 |
38 | 3 min 39 sec | - | ×3,800 | |
2 | - | - | - | |
11 | 9 sec | - | - | |
152 | 58 min 5 sec | - | - | |
Throw | 200 | 2 hours 5 min | - | - |
Throw | 2,400 | 1 hour | - | - |
Snowball | ×150 | 20 min 51 sec | - | - |
308 | 1 hour 11 min 47 sec | - | - | |
209 | 1 hour 1 min 48 sec | - | - | |
Throw | 250 | 2 hours 5 min | - | - |
90 | 1 hour 31 min 29 sec | - | - | |
63 | 34 min 22 sec | - | - | |
Throw | 40 | 50 min | - | - |
46 | 42 min 25 sec | - | - | |
177 | 2 hours 12 min 56 sec | - | - | |
Throw | 240 | 2 hours 30 min | - | - |
28 | 33 min 47 sec | - | - | |
Throw | 24 | 1 hour 15 min | - | - |
462 | 3 hours 7 min 41 sec | - | - | |
373 | 2 hours 14 min 46 sec | - | - | |
462 | 4 hours 27 min 41 sec | ×462 | - | |
Lit | ~ 1,715 | 4 hours 48 min 34 sec | ×1,715 | - |