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Patrol Scientist
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Patrol Scientist

The Patrol Scientist is a type of NPC enemy in the popular survival game Rust. These AI-controlled opponents are found in specific high-value areas of the game such as the Airfield and Trainyard. They are typically encountered in groups during player-led explorations and prove to be formidable obstacles. The Patrol Scientist is known for its distinct blue hazmat suit and aggressive behavior towards players.

Players looking to venture into puzzle areas of the Airfield and Trainyard must prepare to face one or more Patrol Scientists. These scientists patrol the vicinity, protecting valuable loot and resources. Engaging them requires strategy and suitable equipment, as they can deal substantial damage with their ranged weaponry. Overcoming these NPCs is essential for players seeking to access the rare items and components that are typically locked behind the puzzles these scientists guard.

It's important for players to note that the number of Patrol Scientists can vary, with different encounters presenting varying levels of difficulty. Additionally, defeating a Patrol Scientist can yield useful loot, which may include weapons, ammunition, and key cards necessary for exploring other restricted areas of Rust. By understanding their patterns and preparing appropriately, players can successfully navigate these high-risk zones and reap the rewards.

To maximize success against Patrol Scientists, players are encouraged to employ stealth tactics, make use of environmental cover, and aim for headshots to conserve ammunition and increase damage output. Coordinating with team members, if playing in a group, can also provide a significant advantage in overcoming these challenging NPCs.

Patrol Scientist Content

Item
Condition
Category
Chance
-
Ammunition
52 %
-
Ammunition
51 %
-
Medical
33 %
-
Medical
17 %
-
Ammunition
8 %
-
Component
7 %
-
Ammunition
5 %
-
Component
5 %
-
Component
5 %
-
Ammunition
5 %
-
Component
5 %
100 %
Component
5 %
-
Component
5 %
-
Component
5 %
-
Component
3 %
-
Component
3 %
-
Resources
3 %
-
Component
3 %
100 %
Attire
2 %
-
Resources
2 %
-
Resources
2 %
-
Ammunition
1 %
-
Ammunition
0.5 %
-
Ammunition
0.5 %
-
Tool
0.4 %
100 %
Weapon
0.2 %
-
Tool
0.2 %
-
Attire
0.2 %
-
Ammunition
0.2 %
-
Electrical
0.2 %
-
Electrical
0.2 %
-
Items
0.2 %
-
Attire
0.2 %
100 %
Electrical
0.2 %
-
Electrical
0.2 %
-
Weapon
0.2 %
100 %
Weapon
0.2 %
-
Electrical
0.2 %
-
Electrical
0.2 %
100 %
Traps
0.2 %
-
Electrical
0.2 %
-
Electrical
0.2 %
-
Electrical
0.2 %
100 %
Weapon
0.2 %
100 %
Construction
0.2 %
100 %
Attire
0.2 %
-
Construction
0.2 %
100 %
Items
0.2 %
-
Items
0.2 %
-
Electrical
0.2 %
100 %
Items
0.2 %
-
Ammunition
0.2 %
-
Weapon
0.2 %
-
Electrical
0.2 %
-
Attire
0.2 %
100 %
Weapon
0.2 %
-
Electrical
0.2 %
100 %
Construction
0.2 %
-
Fun
0.2 %
-
Attire
0.2 %
100 %
Traps
0.2 %
-
Construction
0.2 %
100 %
Weapon
0.2 %
-
Construction
0.2 %
-
Electrical
0.2 %
-
Electrical
0.2 %
-
Electrical
0.2 %
100 %
Construction
0.2 %
100 %
Weapon
0.2 %
-
Electrical
0.2 %
100 %
Weapon
0.2 %
-
Items
0.2 %
100 %
Tool
0.2 %
100 %
Construction
0.2 %
-
Construction
0.2 %
-
Construction
0.2 %
100 %
Construction
0.2 %
-
Electrical
0.2 %
100 %
Electrical
0.2 %
-
Electrical
0.2 %
100 %
Construction
0.2 %
100 %
Electrical
0.2 %
-
Electrical
0.2 %
100 %
Attire
0.2 %
-
Electrical
0.2 %
100 %
Weapon
0.2 %
-
Attire
0.2 %
100 %
Attire
0.2 %
-
Attire
0.2 %
100 %
Tool
0.2 %
100 %
Traps
0.2 %
-
Electrical
0.2 %
-
Electrical
0.2 %
-
Electrical
0.2 %
-
Electrical
0.2 %
100 %
Weapon
0.2 %
-
Attire
0.2 %
100 %
Tool
0.2 %
-
Electrical
0.2 %
Flare
×4-5
-
Tool
0.2 %
100 %
Items
0.2 %
-
Construction
0.2 %
100 %
Weapon
0.2 %
-
Construction
0.1 %
100 %
Attire
0.1 %
100 %
Construction
0.1 %
-
Traps
0.1 %
100 %
Attire
0.1 %
100 %
Weapon
0.1 %
-
Electrical
0.1 %
100 %
Items
0.1 %
100 %
Weapon
0.1 %
-
Electrical
0.1 %
-
Attire
0.1 %
100 %
Electrical
0.1 %
-
Electrical
0.1 %
100 %
Attire
0.09 %
100 %
Weapon
0.09 %
-
Electrical
0.09 %
-
Items
0.09 %
100 %
Electrical
0.09 %
100 %
Tool
0.09 %
100 %
Construction
0.09 %
100 %
Attire
0.09 %
-
Weapon
0.09 %
-
Electrical
0.09 %
-
Medical
0.09 %
100 %
Construction
0.09 %
-
Construction
0.09 %
-
Electrical
0.09 %
100 %
Tool
0.09 %
-
Construction
0.09 %
100 %
Attire
0.09 %
-
Electrical
0.09 %
100 %
Electrical
0.09 %
100 %
Electrical
0.09 %
100 %
Weapon
0.09 %
-
Electrical
0.09 %
100 %
Attire
0.09 %
100 %
Electrical
0.09 %
100 %
Tool
0.09 %
100 %
Weapon
0.09 %
100 %
Weapon
0.09 %
-
Attire
0.09 %
100 %
Weapon
0.09 %
100 %
Weapon
0.09 %
100 %
Tool
0.09 %
100 %
Electrical
0.08 %
-
Weapon
0.08 %
-
Attire
0.08 %
-
Weapon
0.08 %
100 %
Construction
0.08 %
100 %
Attire
0.08 %
100 %
Attire
0.08 %
-
Electrical
0.08 %
-
Items
0.08 %
100 %
Weapon
0.08 %
-
Construction
0.08 %
-
Tool
0.08 %
-
Electrical
0.08 %
-
Items
0.08 %
-
Construction
0.08 %
100 %
Construction
0.08 %
100 %
Attire
0.08 %
100 %
Electrical
0.08 %
-
Electrical
0.08 %
100 %
Attire
0.08 %
100 %
Construction
0.08 %
100 %
Weapon
0.08 %
100 %
Electrical
0.08 %
-
Weapon
0.08 %
-
Electrical
0.08 %
100 %
Construction
0.08 %
100 %
Electrical
0.08 %
100 %
Weapon
0.07 %
-
Electrical
0.07 %
100 %
Construction
0.07 %
100 %
Electrical
0.07 %
-
Electrical
0.07 %
-
Weapon
0.07 %
-
Electrical
0.07 %
100 %
Weapon
0.07 %
-
Electrical
0.07 %
-
Electrical
0.07 %

Patrol Scientist Is-gathered